It can used to enable users to customize a C++-based application using scripts.
The language is interpreted by the C++ classes provided in the package.
The classes provide direct support for embedding the scripts within XML documents or within "TreeNode" files.
Simkin was written by Simon Whiteside . You can visit its web page at http://www.simkin.co.uk
Simkin was originally developed in 1996 using C++ in order to implement an interactive adventure game. A multimedia game engine supplied primitive functions which were called by scripts which controlled the logic of the game.
Since then, Simkin has also been used in the well-known music notation program Sibelius to supply the "Manuscript" plug-in system. Users can write scripts to perform useful transformations to the music they have written.
In 2000, Simkin was re-implemented to work with Java and XML.
Simkin for C++ is covered by the GNU LGPL licence.
Support is available from the author, Simon
Whiteside , please contact him for details.